Found 247645 Comic Products.
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.
$16.09
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Artists! Gain incredible superpowers…with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely on the computer. Author Freddie E Williams II is one of DC Comics' hottest artists and a leader in digital penciling and inking—and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, pencilling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Comics Guide to Digitally Drawing Comics.
$15.61
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Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand–in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Comic book devotees as well as the most uninitiated will marvel at this journey into a once–underappreciated art form.
$16.52
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HILARIOUS PARODIES OF CLASSIC LITERATURE REIMAGINED WITH CLASSIC COMICSMasterpiece Comics adapts a variety of classic literary works with the most iconic visual idioms of twentieth-century comics. Dense with exclamation marks and lurid colors, R. Sikoryak’s parodies remind us of the sensational excesses of the canon, or, if you prefer, of the economical expressiveness of classic comics from Batman to Garfield. In "Blond Eve,” Dagwood and Blondie are ejected from the Garden of Eden into their archetypal suburban home; Oscar Wilde’s Dorian Gray is reimagined as a foppish Little Nemo; and Camus’s Stranger becomes a brooding, chain-smoking Golden Age Superman. Other source material includes Dante, Shakespeare, Dostoyevsky, bubblegum wrappers, superhero comics, kid cartoons, and more. Sikoryak’s classics have appeared in landmark anthologies such as RAW and Drawn & Quarterly, all of which are collected in Masterpiece Comics, along with brilliant new graphic literary satires. His drawings have appeared on The Daily Show with Jon Stewart, as well as in The New Yorker, The Onion, Mad, and Nickelodeon Magazine.
$13.57
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Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee's pithy prose gives able assistance and advice to the apprentice artist. Bursting with Buscema's magnificent illustrations and Lee's laudable word-magic, How to Draw Comics the Marvel Way belongs in the library of every kid who has ever wanted to illustrate his or her own comic strip.
$11.87
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Now in its fourth year, Best American Comics showcases the work of both established and up-and-coming contributers. Editor Charles Burns—cartoonist, illustrator, and official cover artist of the Believer—has culled the best stories from graphic novels, pamphlet comics, newspapers, magazines, mini-comics, and the web to create this cutting-edge collection. Featuring the work of such luminaries as Chris Ware, KAZ, and Robert Crumb, this volume is "a genuine salute to comics" (Houston Chronicle).
$14.96
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The TOON Treasury of Classic Children's Comics is an unprecedented collection of the greatest comics for children, artfully compiled by two of the best-known creators in publishing and the field of comics--Art Spiegelman and Francoise Mouly.This treasury created for young readers focuses on comic books, not strips, and contains humorous stories that range from a single-page to eight or even twenty-two pages, each complete and self-contained. The comics have been culled from the Golden Age of comic books, roughly the 1940s through the early 1960s, and feature the best examples of works by such renowned artists and writers as Carl Barks, John Stanley, Sheldon Mayer, Walt Kelly, Basil Wolverton, and George Carlson, among many, many others.Organizing the book into five categories (Hey, Kids!; Funny Animals; Fantasyland; Story Time!; and Wacky & Weird), Spiegelman and Mouly use their expertise in the area of comics to frame each category with an introductory essay, and provide brief biographies of the artists. The TOON Treasury of Classic Children's Comics is essential reading for kids of all ages..
$26.40
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Following the success of the first edition, the updated and revised DC Comics Encyclopedia offers even more incredible DC detail and imagery than the original. 48 brand-new pages include major updates on characters and storylines (including the recent "Infinite Crisis" story arc). This spectacular, up-to-the-minute encyclopedia will delight comic fans of every age.
$26.40
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"Congratulations to Bradford W. Wright for penning one of the most comprehensive and readable accounts of the pervasive effect that comic books have had upon generations of readers throughout America, and indeed—the world."—Stan Lee As American as jazz or rock and roll, comic books have been central in the nation's popular culture since Superman's 1938 debut in Action Comics #1. Selling in the millions each year for the past six decades, comic books have figured prominently in the childhoods of most Americans alive today. In Comic Book Nation, Bradford W. Wright offers an engaging, illuminating, and often provocative history of the comic book industry within the context of twentieth-century American society. From Batman's Depression-era battles against corrupt local politicians and Captain America's one-man war against Nazi Germany to Iron Man's Cold War exploits in Vietnam and Spider-Man's confrontations with student protestors and drug use in the early 1970s, comic books have continually reflected the national mood, as Wright's imaginative reading of thousands of titles from the 1930s to the 1980s makes clear. In every genre—superhero, war, romance, crime, and horror comic books—Wright finds that writers and illustrators used the medium to address a variety of serious issues, including racism, economic injustice, fascism, the threat of nuclear war, drug abuse, and teenage alienation. At the same time, xenophobic wartime series proved that comic books could be as reactionary as any medium. Wright's lively study also focuses on the role comic books played in transforming children and adolescents into consumers; the industry's ingenious efforts to market their products to legions of young but savvy fans; the efforts of parents, politicians, religious organizations, civic groups, and child psychologists like Dr. Fredric Wertham (whose 1954 book Seduction of the Innocent, a salacious exposé of the medium's violence and sexual content, led to U.S. Senate hearings) to link juvenile delinquency to comic books and impose censorship on the industry; and the changing economics of comic book publishing over the course of the century. For the paperback edition, Wright has written a new postscript that details industry developments in the late 1990s and the response of comic artists to the tragedy of 9/11. Comic Book Nation is at once a serious study of popular culture and an entertaining look at an enduring American art form.
$15.64
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The essential resource for comic collectors, The Official Overstreet Comic Book Price Guide includes more than 2,000 black-and-white illustration, a gallery of hundreds of color images of some of the most popular collectible comic books, and informative essays written by top experts on important comic book topics. Key features include:• An introduction to using the book that is illustrated in a comic-style• Market review and forecast• Tips on grading and maintaining a collection• The latest pricing information for thousands of comic books.Robert M. Overstreet is the foremost expert in the comic book industry. He set the standard in 1970 with the first comic book price guide and continues to reign as the field leader.
$19.77
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